Forty original contributions on games and gaming culture
What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
indispensable collection of original key terms and case studies—all
the best scholarship in the field is here. Canonical voices in the field as
well as a newer generation of scholars bring welcome approaches to ethics, labor, race,
gender, sexuality, capitalism, and affect to the table. Anyone can read this
carefully curated book; everyone should.
-Lisa Nakamura,University of Michigan
broad range of diverse and accessible perspectives on gaming culture from many
of the leading authorities in the field, Payne and Huntemann offer a valuable
companion to those interested in the past and present of the games we play.”
-Jon-Paul Dyson,The Strong National Museum of Play